You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Prevent a target from understanding language. Target gains a bonus on one initiative check. Make one instrument sound like a different kind of instrument. You gain a bonus on Diplomacy checks and performance combat checks. You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Make a handful of food satisfy the nutritious needs of a Medium or smaller creature for 1 day. Replaces nonmagical ammunition every round. Makes subject drowsy (–5 on Perception checks, –2 on Will saves against sleep.) You surround yourself with disturbing illusions. Humanoid creature of 4 HD or less loses next action.ĭetects spells and magic items within 60 ft.ĭazzles one creature (–1 on attack rolls). The word “level” in the short spell descriptions that follow always refers to caster level.Ĭreatures and Characters: “Creature” and “character” are used synonymously in the short descriptions. Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.Ĭaster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. Order of Presentation: The spells are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. column denotes a focus or material component not normally included in a spell component pouch.
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